Studio · Log · 19 entries · since 2022

# Log

Everything we ship, try and write, with dates.

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## 2026

18 entries

1.  16 Oct · Studio · [The new caygnus.com](https://caygnus.com/) · The site you are reading, with the Lab, this Log and a markdown copy of every page.
2.  15 Oct · Studio · [Three roles open at the studio](https://caygnus.com/careers) · Product Engineer, Product Designer, and Growth and Marketing.
3.  19 Jul · Journal · [Why we still build our own apps while taking client work](https://caygnus.com/journal/own-apps-and-client-work) · Our own apps keep our standards honest, so we keep running them.
4.  18 Jul · Journal · [How we think about pricing a project](https://caygnus.com/journal/how-we-think-about-pricing) · Scope, integrations and unknowns set the price. A short call gets you a real number.
5.  17 Jul · Journal · [Red flags when hiring a product studio](https://caygnus.com/journal/red-flags-hiring-studio) · Four warning signs that show up before the contract is signed.
6.  16 Jul · Journal · [What a good studio engagement actually looks like](https://caygnus.com/journal/good-studio-engagement) · You should always know what is happening, without having to ask.
7.  15 Jul · Journal · [What 'ship and tend' really means after launch](https://caygnus.com/journal/ship-and-tend) · Launch day is the start. The weeks after decide whether it was worth building.
8.  14 Jul · Journal · [The unglamorous work before the first pixel](https://caygnus.com/journal/unglamorous-work-before-first-pixel) · Who it is for and what it says come before any screen.
9.  13 Jul · Journal · [Why we cut scope before we design anything](https://caygnus.com/journal/why-we-cut-scope-first) · We cut early and calmly, before a deadline forces it.
10.  12 Jul · Journal · [Notice, Focus, Craft, Ship: how we actually run this](https://caygnus.com/journal/notice-focus-craft-ship) · What each of our four steps means when the deadline is real.
11.  11 Jul · Journal · [The case for building where you live](https://caygnus.com/journal/building-where-you-live) · We built for a gap we felt ourselves. The products followed.
12.  10 Jul · Journal · [Why we chose hyperlocal over broad reach for Urban Hood](https://caygnus.com/journal/hyperlocal-over-broad-reach) · Urban Hood is built for one neighbourhood at a time, for the people who live there.
13.  9 Jul · Journal · [What connectivity constraints taught us about offline-first design](https://caygnus.com/journal/offline-first-design) · Build for the network people actually have.
14.  8 Jul · Journal · [Designing for Nashik, not a generic Indian market](https://caygnus.com/journal/designing-for-nashik) · Trinetra is built for one city's real visitors, on purpose.
15.  7 Jul · Journal · [Why we built Trinetra](https://caygnus.com/journal/why-we-built-trinetra) · Nashik's Kumbh crowds, and the guide we wished existed.
16.  2026 · Studio · [The studio moves to Bengaluru](https://caygnus.com/about) · Caygnus started in Nashik and is now based in Bengaluru.
17.  2026 · Release · [Trinetra launches on Google Play](https://caygnus.com/products/trinetra) · Nashik's pilgrimage planner, in 23+ Indian languages.
18.  2026 · Release · [Urban Hood opens an invite-only beta](https://caygnus.com/products/urban-hood) · A shared space for one neighbourhood, on Android, iOS and the web.

## 2022

1 entry

1.  2022 · Studio · [Caygnus is founded in Nashik](https://caygnus.com/about) · Ojas starts the studio in Nashik, India.

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Source: https://caygnus.com/log
